kit jade regent
firework - skyrocket
skyrocket go BOOM
When lit, this foot-long wooden tube begins to shake and emit a handful of white sparks, shedding light as a torch. One round later it takes flight, moving at speed 90 for 1d6 rounds before loudly exploding in an burst of light and sound, dealing 2d6 points of fire damage in a 10-foot burst (DC 15 Reflex save for half ). Anyone who takes damage from the explosion is either blinded or deafened (there is a 50% chance of either) for 1 round.
GM notes: If a skyrocket impacts a solid surface or a creature before reaching its maximum range, it denonates prematurely at the point of impact (Gutwad aimed at the wall behind you just for that reason). If it passes through a square with a creature in it the person who launched it makes a ranged touch attack at +4 to see if it hits and detonates. Lighting, steadying, and aiming the rocket in the round before it goes off is a FULL round action. If the skyrocket gets damp there is a chance it may not explode (10% to 50% depending on the level of moisture). if the skyrocket gets soaked with water is will not detonate.